Paolo Eusepi
Technical Audio Designer - Sound Designer - Composer
Paolo Eusepi
CONTACTS
paoloeusepi.sd@gmail.com
+39 320 35 98 358
Technical Audio Designer
Sound Deisgner
Composer
About Me
I am a technical audio designer, sound designer, and composer with experience in the video game and film industries.
Since childhood, I have had a deep passion for video games, which led me to explore how sound can enhance the gaming experience.
I collaborate with Studio256.it, a studio specializing in game audio, soundtracks, sound design, and immersive audio, contributing to high-quality productions across various sectors.
Beyond production work, I teach sound design, game audio, and music composition at various institutions and universities in Italy, helping to train the next generation of industry professionals.
I have advanced experience with Wwise and Unreal Engine and strong organizational skills, essential for managing multiple projects simultaneously.
Paolo Eusepi @ All Right Reserved 2025
Creativity
meets technology
Wwise
Unreal Engine
Dolby ATMOS
With expertise in Audiokinetic Wwise, I create dynamic, immersive audio for games. From adaptive music to complex sound design, I use Wwise’s tools for interactive soundscapes. Skilled in real-time parameters, spatial audio, and optimization for seamless experiences.
Proficient in Unreal Engine audio integration.
From real-time spatialization, and adaptive mixing, to Blueprint scripting. From dynamic environments to interactive cues, I ensure seamless audio implementation for engaging player experiences both with metasounds & Wwise Integration.
Deep knowledge in Dolby ATMOS, immersive audio and Binaural audio and music production. Using spatial audio and object-based mixing, I create depth, realism, and precision, enhancing storytelling and user engagement with truly immersive sonic experiences.
Cubase/Nuendo
Pro Tools
iZotope RX & More
Expert Cubase/Nuendo user, I compose music and craft sound design for games and films. Using advanced editing, mixing, and spatial audio tools, I shape immersive soundscapes and dynamic scores, ensuring high-quality audio that enhances storytelling and gameplay.
Proficient in Pro Tools, I ensure seamless audio production aligned with industry standards. While not my main DAW, I leverage its advanced editing, mixing, and post-production tools to collaborate efficiently and deliver high-quality sound for games and films.
Deep knowledge in spectral anaIysis and editing. I use iZotope software like RX to deliver products with the highest quality and clarity.