Paolo Eusepi

Technical Audio Designer - Sound Designer - Composer

Paolo Eusepi

CONTACTS

paoloeusepi.sd@gmail.com

+39 320 35 98 358

Technical Audio Designer

Sound Designer

Composer


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About Me

I am a technical audio designer, sound designer and composer with experience in the video game and film industries.

 

Since childhood, I have had a deep passion for video games, which led me to explore how sound can enhance the gaming experience. 

 

I collaborate with Studio256.it, a studio specializing in game audio, soundtracks, sound design, and immersive audio, contributing to high-quality productions across various sectors.

 

Beyond production work, I teach sound design, game audio, and music composition at various institutions and universities in Italy, helping to train the next generation of industry professionals.

 

I have advanced experience with Wwise and Unreal Engine and strong organizational skills, essential for managing multiple projects simultaneously.

Paolo Eusepi @ All Right Reserved 2025

Where creativity meets technology

wwise
unreal
dolby

Wwise

Unreal Engine

Dolby ATMOS

With expertise in Audiokinetic Wwise, I create dynamic, immersive audio for games. From adaptive music to complex sound design, I use Wwise’s tools for interactive soundscapes. Skilled in real-time parameters, spatial audio, and optimization for seamless experiences.

Proficient in Unreal Engine audio integration. 

From real-time spatialization, and adaptive mixing, to Blueprint scripting. From dynamic environments to interactive cues, I ensure seamless audio implementation for engaging player experiences both with metasounds & Wwise Integration.

Deep knowledge in Dolby ATMOS, immersive audio and Binaural audio and music production. Using spatial audio and object-based mixing, I create depth, realism, and precision, enhancing storytelling and user engagement with truly immersive sonic experiences.

 

cubase
protools
izotope

Cubase/Nuendo

Pro Tools

iZotope RX & More

Expert Cubase/Nuendo user, I compose music and craft sound design for games and films. Using advanced editing, mixing, and spatial audio tools, I shape immersive soundscapes and dynamic scores, ensuring high-quality audio that enhances storytelling and gameplay.

Proficient in Pro Tools, I ensure seamless audio production aligned with industry standards. While not my main DAW, I leverage its advanced editing, mixing, and post-production tools to collaborate efficiently and deliver high-quality sound for games and films.

Deep knowledge in spectral anaIysis and editing. I use iZotope software like RX to deliver products with the highest quality and clarity.